Despite these similarities, the game goes to great lengths to set itself apart, including uncommon spells and omitting some staples of the genre, like the fireball spell. Combat works similarly to other Infinity Engine games: it plays in real-time but remains pause-able by pressing the space bar. The Nameless One, however, is restricted to a single class (Fighter, Thief, or Mage) but he may switch between these classes by visiting a trainer at any time. Party characters can be one or a combination of several classes. The game uses the traditional AD&D 2nd Edition ruleset for combat. Gameplay CombatĮven though dialogue dominates the first half of the game, the game places greater emphasis on combat in the latter half. Gives the player more dialogue options and may help the player get better rewards. Finally, helps The Nameless One to regain memories from his past lives, thus making this attribute a very useful one, story-wise. It also presents the player with more dialogue options. This gives the player a bonus to experience. It is the most useful for Mages, as it increases the number of spells they can learn and their chances of learning a new spell successfully, but since it also affects many dialogue options, other classes should not discard this attribute completely. Gives the player more Hit Points and helps to regenerate them faster. This attribute is of the most importance for stealth procedures and for Thieves, as it helps with pickpocketing. Influences the player's ability to dodge and consequently avoid getting hit by an enemy it also improves Light Armor Class. This attribute is important for combat, and also occasionally for intimidating NPCs during conversation. The following are the six attributes and their affects on the characters: StrengthĪffects the ability to hit opponents and the respective damage the player inflicts with each hit it also affects how much the player can carry. The player has 21 points to distribute between attributes.There are several ways to increase each of your attributes: initial character creation, level progression, weapons, items, and through other special means. At character creation, each attribute defaults to 9. Character CreationĮach character has six attributes that can be modified. In addition to traveling through the wards of Sigil, the player occasionally visits outer planes such as the Nine Hells and Carceri. Sigil is the main backdrop of the game, during the Nameless One's quest to find his identity. Upon leaving the mortuary, The Nameless One finds himself in Sigil, the City of Doors. He doesn’t know who he is or why he can’t die. The main character is an amnesiac immortal known only as The Nameless One, who starts the game on a slab in a mortuary having lost his memory. Although it was initially planned as the first of many games in the Planescape setting, Torment's relatively poor sales, especially when compared to the more traditional Baldur's Gate, lead to Torment being the only Planescape game released to date. Unlike other Infinity Engine games which are set in the Forgotten Realms, Torment takes place in the Planescape universe, a different Dungeons & Dragons setting. Planescape: Torment is an RPG built on Bioware’s Infinity Engine.
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